Privateers, Sector Map, and Bug Fixes!


It’s been a steady week of building a couple of new features to help you explore Sector Space and fixing some of the bugs that were getting in the way! I was thinking a big about exploration and how it has the interesting nature of both requiring maps and building them. I wanted to start reflecting that in Starscan, so the first step is in place! A map!

You can pull up the map in Sector Space by clicking/tapping on the map icon in the top right or by pressing [M] on the keyboard. Do the same to switch back.

I realize that this game is just a bunch of maps that help you navigate the jumble of raw data our procedural generators spit out. That’s kind of cool, tbh. Anyway, hope you enjoy.

Here’s (mostly) what is in this update:

  • Sector Map - high level view of sector space, indicators for outposts and anomalies and FUEL.
  • Privateer Encounter - when you run out of fuel, if you’re far from an outpost, your tow experience might be hostile and require payment in cargo or crew. Yikes!
  • Nav Arrow - in sector space shows direction toward nearest outpost.
  • New Play Stats - new play stats to track if you’re ruthless to your crew or if you bribe privateers and pirates instead.
  • Larger Map Scale - the same map is now at a different scale. It’s about 3 times larger, so your fuel is much more precious. Combine that with the privateers and… oh noes!
  • Bug Fix - broken button signals on linux were noisy.
  • Bug Fix - surface map not filling screen.
  • Bug Fix - tow happening at the wrong time.
  • Bug Fix - tow taking you to a system without an outpost - pesky robots!
  • Bug Fix - Anomaly rendering halts during pause screen.
  • Bug Fix - Incorrect calculation of fuel economy (fuel per unit)

As usual, if you want to hang out or give me feedback, jump into my DISCORD!

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