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Devlog
Gamepads, UI, and Steam[Deck]
October 18, 2022
by
VOLTUR
3
Greetings, Starscanners! (I refuse to accept that Starscanners isn’t a thing.) This update was a bit bigger than I expected! First up: I added gamepad support. Any gamepad should work, but I spent m...
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Maintenance Release!
March 07, 2022
by
VOLTUR
1
Hey, Starscanners! Is Starscanners a thing? Starscanners isn’t a thing, is it? ANYWAY! This week I’m pushing out a small maintenance release that includes an engine version bump to Godot 3.4.3-sta...
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Starscan Is Now Open Source!
September 17, 2021
by
VOLTUR
1
Hey, crew! Starscan and its code is now licensed under GPL-2.0! It’s freely available on github along with our project tracker and issue tracker. So if you’re interested in checking out the code o...
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Outpost-to-Outpost Travel Routes!
August 07, 2021
by
VOLTUR
Hey, crew! This week, I’m finally able to turn on the core “travel route” feature. Now, when you fire up the game, every time you approach a system with an outpost (the ones with the rings), pat...
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Quality of Life Bump: Audio update and readability tweaks.
July 31, 2021
by
VOLTUR
Greetings, Starscanner! This week’s update is a small quality of life update. Some visual tweaks, some audio tweaks. Stuff like that. Mostly, in preparation for the next update: ANOMALIES! Yay! If y...
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System Scanning Difficulty, Audio Tweaks and Bug Fixes
July 17, 2021
by
VOLTUR
Hey, Crew! This week’s update is addressing some of the bugs that some folk are experiencing and getting some more audio (and updated audio) out there. I’ve had really positive feedback about the...
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Audio pt. 1 and a No-No List!
July 10, 2021
by
VOLTUR
Hey, Crew! I spent most of this week buried in my headphones and sequencer, scoring some audio for Starscan. I’m a musician, but this is my first time writing a score. It’s so different from just...
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Procedural Generation, System Scans, and Mission Readability
July 02, 2021
by
VOLTUR
Hey, Crew! This week, I spent a lot of time rummaging around in the nerdy underbelly of the procedural generation engines I built for Starscan. We saw some unusual behavior and grammar, and some gener...
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Fuel Efficiency, Map Tweaks, and Performance Fixes
June 29, 2021
by
VOLTUR
This mid-week update is kind of chill, tbh. It’s mostly some bug fixes, including a tweak to the nightmare fuel efficiency and sector scale from the last update. Here’s what’s in this update: Se...
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Privateers, Sector Map, and Bug Fixes!
June 26, 2021
by
VOLTUR
It’s been a steady week of building a couple of new features to help you explore Sector Space and fixing some of the bugs that were getting in the way! I was thinking a big about exploration and how...
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A wild DISCORD has appeared!
June 21, 2021
by
VOLTUR
Hey, Crew! I added a channel to my discord server especially for all you lovely Starscanners! It’s a great place to tell me about bugs, share your adventure, ask for features, or just stop in and sa...
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Bug fixes already?! I haven't even released yet!
June 18, 2021
by
VOLTUR
#Bug fixes
Well, crew… I haven’t even officially released yet, and I’ve already had to make some updates! Anyone that has been testing these binaries will have noticed that some scene changes didn’t work...
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