Bug fixes already?! I haven't even released yet!
Well, crew…
I haven’t even officially released yet, and I’ve already had to make some updates! Anyone that has been testing these binaries will have noticed that some scene changes didn’t work – I made the mistake of having one of the scene changes in an assert() and that basically breaks everything in a release build.
But really, that just highlights how important some of these early, smaller rounds of testing are, especially with friends and fellow indie devs and stuff. I’m grateful that I have people that can help me work out issues like that before release, you know? If you have the means, I highly recommend you pick some up.
Still lots to finish, but I’m pretty excited to start bringing people in to help make sure I get it right.
-Voltur
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Starscan
Search the stars for the remnants of ancient civilizations to save humanity from the next Great Filter.
Status | Released |
Author | VOLTUR |
Genre | Adventure |
Tags | 2D, Exploration, Non violent, Procedural Generation, Retro, Sci-fi, Space |
Languages | English |
More posts
- Gamepads, UI, and Steam[Deck]Oct 18, 2022
- Maintenance Release!Mar 07, 2022
- Starscan Is Now Open Source!Sep 17, 2021
- Outpost-to-Outpost Travel Routes!Aug 07, 2021
- Quality of Life Bump: Audio update and readability tweaks.Jul 31, 2021
- System Scanning Difficulty, Audio Tweaks and Bug FixesJul 17, 2021
- Audio pt. 1 and a No-No List!Jul 10, 2021
- Procedural Generation, System Scans, and Mission ReadabilityJul 02, 2021
- Fuel Efficiency, Map Tweaks, and Performance FixesJun 29, 2021
- Privateers, Sector Map, and Bug Fixes!Jun 26, 2021
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